![michael michael](https://s6.postimg.cc/6w512fssx/nodeux.jpg)
Some of the values altered as low as in the 1000's place of the decimal THE ABOVE FOUR SETTINGS ARE INTERACTIVE AND RELATIVE!Ĭhanging the Key and Fill levels will drastically effect the interplay with the Specular lighting effect. I would like to make a feature request for a future version of MoI, if is possible to allow for the use of an HDR image to be used as a specular lighting source.
![michael michael](https://www.allanbrito.com/wp-content/uploads/2007/07/moi.gif)
If you have the settings just right (like in the "Wax" example) it appears that there is some kind of room or effect that mimics ocular occlusion, or darker areas. You can go higher in variable values, but you get the idea. The relative areas closer to the light reflection image will grow in brightness as the Focus Size value is decreased. If you have ever heard anything about what "gamma" is to an image, Or more sharp and defined in appearance (with higher settings). The lower the setting the more of the object's original surface will be shown, the higher the stronger the reflection image.Ħ) (Specular) Focus Size This setting cause the reflection to be either more diffused (with lower settings) Specular highlights give objects a more "shiny" or "slick" appearance and can more bring a sense of depth to them.ĥ) (Specular) Brightness This will set the level of "reflection" or intensity of the procedural specular lighting effect. This is a procedural addition of a mock reflected point(s) of light. "Specular" means "reflection", which in MoI's case relates to a sharp and bright reflection of some intense light source. This may not be exactly true for the technical use of Fill Light in MoI, but it helps to bring your objects more out of the darkness.įill light can be thought of as more of an indirect or ambient light source.Ĥ) Specular Highlight This option can be active or non-active. The fill light is often softer and, by definition, less intense than the key light."
![michael michael](http://www.k4icy.com/sub_type_welcome.png)
(Fill Light) "may be used to reduce the contrast of a scene and provide some illumination for the areas of the image that are in shadow. I can't say for certain if MoI follows the more specific lighting rules for rendering the model to the video card, but it is a good approximation.ģ) Fill Light Level Again, you can enter something larger or more specific in the value box. They tend to be brighter and without them the room would be dark. You can think of it as your main intense illumination source - like the lamps in a room. Wikipedia has a good in-depth explanation of Key Light: īasically, "The purpose of the key light is to highlight the form and dimension of the subject." Larger or more precise values can be entered in the box. You do NOT have to remain within the restricted range of the slider bar. Go ahead and write down you current settings, just in case you mess them up.ġ) Lighting Styles: In lighting Styles you have a list of pre-sets in a drop-down list box.Įach of these were carefully chosen to give you a broad range of lighting options.Ĭhoose the "Custom Key + Fill Levels" to have access to all the settings.Ģ) Key Light Level There is a numerical value box to the right. Click on the button marked "Lighting Options".
![michael michael](http://moiscript.weebly.com/uploads/3/9/3/8/3938813/wire2f_orig.jpg)
If you are new to theses settings in MoI, try the following: Go to the MoI Options dialog (the yellow gear symbol at the bottom right of the screen).Ĭlick on the "View" tab at the left of the dialog. What I want to present here, is that just by changing a few simple variables in MoI, your objects can take on new appearances and thus, you can enjoy a fuller experience in your modeling. Of course, If it's your MoI, you get to use Lighting Options setting that is overall most comfortable to you. It is fair to say that since MoI was designed for the ease and comfort of its user's modeling, the UI lighting and shading must be geared towards ease of viewing and legibility. Often, when I look at the UI screen shots presented by other MoI users, I notice the "out of the box" appearance of the model rendering. Not to mention its user-customizable mesh angle allowing for comparatively screaming speeds. The use of DirectX in the shading and on-screen render of it's model makes MoI unique in a class by itself, giving it the capability to anti-alias its curves and outline, One of the few often overlooked features of Moment of Inspiration is its ability to allow the user to customize a handful of environment lighting options.